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CheshireEyes
August 13th, 2006, 01:01 AM
Ok, for those new to Vampire the Masquerade (VtM), I'm gonna start posting just general info so you won't be going in blind when we start this up. I'll keep editing this post until its as complete as I can make it. Here's some info to start with:

THE TRADITIONS:

The First Tradition: The Masquerade - Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.

The Second Tradition: The Domain - Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.

The Third Tradition: The Progeny - Thou shall only Sire another with the permission of thine elder. If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain.

The Fourth Tradition: The Accounting - Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure.

The Fifth Tradition: Hospitality - Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.

The Sixth Tradition: Destruction - Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.
(The traditions are only followed by and enforced by the Camarilla)

DEFINITIONS:

Clans - the "type" or race (for lack of a better word) that each vampire belongs to unless you are Caitiff

Caitiff - a clanless or unaffiliated vampire

Generation - how far removed you are from the creator of the Kindred, Cain. The lower your generation the more powerful and often the older you are as a vampire

Vitae - blood

Blood Bond - if one vampire drinks vitae from another vampire three times they are bound to the first vampire, like a love spell and is basically a slave and does whatever he/she is told and will protect that vampire at all costs

Camarilla - a sect of vampires who uphold "the Masquerade", and are in direct opposition to the Sabbat. It arranges itself in a feudal manner. eg. Prince, sheriff, etc.

Sabbat - sect of vampires opposed to the masquerade, believes humans (or kine, as they call them) should be subjugated and vampires should rule. Sect set up based on the Church, eg. Bishops, Cardinals, Archbishops, etc.

Ghoul - a human bound to a vampire by drinking the vampire's blood, as long as the ghoul has regular infusions of vampire blood, they stop aging, they also are stronger, faster, etc. than normal humans

Coterie - a group of vampires

Antitribu - a vampire from a clan that has turned their back on their clan and has joined the opposition

Hunter - a human imbued with special abilities to combat the scourge of vampires, werewolves, mages, and other supernatural creatures


Vampire Discipline/Powers:

Animalism - basically, power and control over animals
http://wiki.white-wolf.com/worldofdarkness/index.php/Animalism_%28Vampire:_The_Masquerade%29

Auspex - heightened senses, ability to see auras, etc.
http://wiki.white-wolf.com/worldofdarkness/index.php/Auspex_%28Vampire:_The_Masquerade%29

Chimerstry - a Ravnos discipline; ability to create illusions and hallucinations
http://wiki.white-wolf.com/worldofdarkness/index.php/Chimerstry

Dementation - primarily a power of the Malkavians, its an offspring of their madness, grants power to spread madness to a victim, drawing the victim into the vampire's madness, other vampires can learn this discipline
http://wiki.white-wolf.com/worldofdarkness/index.php/Dementation

Dominate - used to control the thoughts and actions of others by superimposing aspects of the controller's will upon their vicitim, dominate, for all but the most powerful vampires, must make eye to eye contact; only one person can be dominated at a time
http://wiki.white-wolf.com/worldofdarkness/index.php/Dominate_%28Vampire:_The_Masquerade%29

Fortitude - while all vampires have a supernatural constitution, with this discipline, the vampire is able to withstand truly devastating physical punishment without flinching
http://wiki.white-wolf.com/worldofdarkness/index.php/Fortitude

Obfuscate - certain vampires may conceal themselves from mortal (and sometimes other vampires) vision. With this power, a vampire can seem to dissappear even if he stands in full view of a crowd. More potent applications of this discipline include changing faces, concealing other people and things, etc.
http://wiki.white-wolf.com/worldofdarkness/index.php/Obfuscate_%28Vampire:_The_Masquerade%29

Obtenebration - discipline guarded jealously by the Lasombra, it allows the practitioner to evoke a strange force of "living darkness", making shadow tangible and able to physically manipulate the physical world
http://wiki.white-wolf.com/worldofdarkness/index.php/Obtenebration_%28Vampire:_The_Masquerade%29

Potence - allows the wielder superhuman physical strength, allowing the vampire to leap great distances, lift massive weights and strike opponents with great force
http://wiki.white-wolf.com/worldofdarkness/index.php/Potence

Protean - allows vampire to manipulate the base element of her being, the vampire can grow claws, assume the forms of wolves and bats, change into mist and meld into the earth, the Gangrel are the primary users of this discipline, prolonged use tends to leave the vampire with more overt signs of their inner "beast"
http://wiki.white-wolf.com/worldofdarkness/index.php/Protean_%28Vampire:_The_Masquerade%29

Quietus - an Assamite discipline, centers around silent death and the power of the blood, it allows the vampire to prevent any sound from escaping the area surrounding them, in order that their victims screams may not be heard
http://wiki.white-wolf.com/worldofdarkness/index.php/Quietus

Serpentis - ability to change into a snake, a Follower of Set discipline
http://wiki.white-wolf.com/worldofdarkness/index.php/Serpentis

Presence - supernatural attraction, can sway opinions and make the victim(s) do what you want for the most part, vampire hypnotism in effect
http://wiki.white-wolf.com/worldofdarkness/index.php/Presence

Thaumaturgy - the Tremere's closely guarded secrect (although some Tszimisce have a variation of this), put simply blood magic (essentially various mage powers using the power of vampire blood)
http://wiki.white-wolf.com/worldofdarkness/index.php/Thaumaturgy

CLANS:

Followers of Set - "the Serpents" - The followers of Set or Setites, do not believe the creation myth of all other Kindred, they believe Set created the vampire race. Their main goal is to corrupt all of vampire and humankind. They believe if enough people are corrupted then Set will return and he will be rewarded. The Setites are the stereotypical "serpents", on the outside are kind, ingratiating, hospitable, but make no mistake, if you owe a Setite, they will collect on the debt! This is the only clan to set up temples, where often many worshippers of Set can be found, human and otherwise. This clan is unaffiliated with either sect, often playing one against the other. Clan power: Serpentis can also use Obfuscate, Protean and Potence. Clan weakness: bright light. While all vampires have an aversion to sunlight, a setite can be blinded with something like a headlight.
http://wiki.white-wolf.com/worldofdarkness/index.php/Followers_of_Set

Ventrue - The Ventrue are the powerbrokers of the Camarilla, often heads of corportions, banks etc. They let others do the dirty work and are typically hands off. Clan powers: No specific powers unique to the clan but employ Fortitude, Dominate, and Presence. Clan weakness: Feeding Restriction - when a Ventrue feeds they are only allowed to feed on a particular kind of mortal ie: a cocane addict, a homosexual priest, a female banker, etc. It is not just a "man" or a "woman". The mortal must fit into a specific category. I you have more specific questions pm me.
http://wiki.white-wolf.com/worldofdarkness/index.php/Ventrue_%28Vampire:_The_Masquerade%29

Ravnos - "the Gypsies" - The Ravnos are the vampires of the gypsies. Often maintaining ties to their human clan. They are the mischief makers of the vampire world and troublemakers. Not affiliated with either sect and often play one side against the other. Their main goal is material wealth, by any means necessary. Clan power: Chimerstry. Other powers associated with the clan are Animalism and Fortitude. Clan weakness: Addicted to some vice. For example, if they are addicted to craps and they see a game going on in the street, they are compelled to play neglectful to all other concerns.http://wiki.white-wolf.com/worldofdarkness/index.php/Ravnos


Nosferatu - The most visibly cursed of all Kindred, the Embrace warps each Nosferatu into a hideously deformed creature; the archetypal Nosferatu resembles Max Shreck's Count Orlok, though the curse has any number of variations. The Nosferatu are the spymasters of the dead, collecting information and selling it for a dear price. They are also the masters of the underground, living in the sewers for protection. Common clan disciplines: Animalism, Obfuscate, Potence
http://wiki.white-wolf.com/worldofdarkness/index.php/Nosferatu_%28Vampire:_The_Masquerade%29

Gangrel - The wild beasts of the vampire world. Most closely associated with being able to change shape into a wolf or bat, etc. Clan powers: Protean is the most highly developed in this clan above all others. Other clan powers include: Animalism, Fortitude, & Auspex. http://wiki.white-wolf.com/worldofdarkness/index.php/Gangrel_%28Vampire:_The_Masquerade%29

Giovanni - The usurpers of clan Cappadocian and the youngest clan of Caine, the Giovanni are both a clan and a family. They Embrace exclusively within their family (one of many things kept within the family), and are heavily focused on two goals: money and (necromantic) power.
http://wiki.white-wolf.com/worldofdarkness/index.php/Giovanni

Tzimisce - The Tzimisce were once one the most feared of all clans. With the downfall of feudalism, and the rise of the usurper Tremere, they are a shadow of their former selves. Disjointed as any clan in the Sabbat, they don't even fill the majority of the leadership positions. Still, they hold a great deal of power, regardless of who knows it. The clan has access to many powerful sorceries, Disciplines, and eldritch lores. The clan at large practices the following disciplines: Animalism, Auspex, and Vicissitude.
http://wiki.white-wolf.com/worldofdarkness/index.php/Tzimisce

Lasombra - The leaders of the Sabbat, clan Lasombra are Darwinists, predators, elegant and inhuman. Firm believers in the worthy ruling and the unworthy serving, the Lasombra have maintained their traditions even as they have turned the Sabbat to their own purposes. Clan disciplines: Dominate, Obtenebration, Potence
http://wiki.white-wolf.com/worldofdarkness/index.php/Lasombra

Tremere - "the Warlocks" The wizards of the vampire world, VERY insular. Set up chantries. Clan Powers: Thaumaturgy. Other clan powers: Auspex, Dominate, & Prescence. Clan weakness: One step towards blood bond with clan.
http://wiki.white-wolf.com/worldofdarkness/index.php/Tremere_%28Vampire:_The_Masquerade%29

Brujah - The philosopher and/or thugs of the vampire world. Clan Powers: Celerity, Fortitude, Presence, and Potence. Clan weakness: Difficulty in resisting Frenzy.
http://wiki.white-wolf.com/worldofdarkness/index.php/Brujah

Malkavian - "the Kooks" - commonly and correctly believed to be insane, the "kooks" nonethe less possess an uncanny vision and wisdom. Clan Powers: Dementation Other Powers: Auspex, Potence, and Obfuscate Clan weakness: Incurable derangement.
http://wiki.white-wolf.com/worldofdarkness/index.php/Malkavian

Assamite - "the assassins" - another independent clan of both Camarilla and Sabbat influence, most come from arab countries and are followers of the Muslim faith but not always. The assamites are called upon for their expertise at assassination but they come at a VERY high price and are often not welcome in any city because of there adeptness at killing. Clan Power: Quietus Other powers: Celerity, Auspex, Animalism, Obfuscate Clan weakness: Easily addicted to vitae
http://wiki.white-wolf.com/worldofdarkness/index.php/Assamite

Toreador - The Toreador are some of the most beautiful and glamorous of the Kindred. Famous (and infamous) as a clan of artists and innovators they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself. Common disciplines: Auspex, Celerity, Presence
http://wiki.white-wolf.com/worldofdarkness/index.php/Toreador_%28Vampire:_The_Masquerade%29


Here's a link to White Wolf's Vampire the Masquerade Wiki Page that fills in everything I've left out for the most part:
http://wiki.white-wolf.com/worldofdarkness/index.php/Vampire:_The_Masquerade


Ok, I'm not done, but, i'm off to a running start. Feel free to ask questions/comments. I'll continually be editing this so it will all be in one place, so it can be an easy reference once the gaming begins._inabox_

Threase
August 13th, 2006, 03:17 AM
The ones that are the most familiar to anyone who's played the video games are:

Ventrue, Brujah, Malkavian, Tremere, Toreador and Nosferatu.

CheshireEyes
August 13th, 2006, 03:27 AM
The ones that are the most familiar to anyone who's played the video games are:

Ventrue, Brujah, Malkavian, Tremere, Toreador and Nosferatu.
yeah, i haven't finished with all the clans yet, i got tired of typing.... more to come....:lol: _inabox_

purple dragon
August 13th, 2006, 11:29 AM
any ideas on when you're gonna get them up?

CheshireEyes
August 13th, 2006, 11:46 AM
any ideas on when you're gonna get them up?
i still have a couple of clans to add, more disciplines, and a few more definitions. I've been talking to a few people thru PMs about how to start it up. I was actually gonna start another thread on how exactly we should structure everything to make it work via the internet in forum form. Should there be beginner, intermediate and advanced threads? Who are going to be the storytellers? What generation we should begin with? etc.,etc., etc.

purple dragon
August 13th, 2006, 11:54 AM
i still have a couple of clans to add, more disciplines, and a few more definitions. I've been talking to a few people thru PMs about how to start it up. I was actually gonna start another thread on how exactly we should structure everything to make it work via the internet in forum form. Should there be beginner, intermediate and advanced threads? Who are going to be the storytellers? What generation we should begin with? etc.,etc., etc.

thats cool, i was just wondering cus i'm going away for a few weeks and i want an idea so i can leap into the plotline when i get back.

CheshireEyes
August 15th, 2006, 07:59 AM
Updated disciplines...._inabox_

Threase
August 16th, 2006, 07:38 PM
If you's like, I can work on the clan descriptions for Toreodor and Nosferatu, as the Anarchs and Kuei-Jin

MerrisHawk
August 17th, 2006, 12:05 AM
Nice work CE.
I have a large number of VtM books sitting behind me and a larger number of them in PDF format if more info is needed.

There's another thing to explain - the vampire pecking order.
Camarilla, Prince, Justicar, Clan Head, Enforcer on down to the clam members.

I've got my eye on the free states, a little peice of Los Angeles just right for me.

CheshireEyes
August 22nd, 2006, 05:25 PM
If you's like, I can work on the clan descriptions for Toreodor and Nosferatu, as the Anarchs and Kuei-Jin
That'd be cool, Threase, then could I integrate them into my first post so everything is uniform? Thanks for the help!!

Threase
August 22nd, 2006, 05:28 PM
:) Sure, is there anything else you'd like to to work on? Cause I have far too much free time on my hands lol

CheshireEyes
August 22nd, 2006, 05:30 PM
:) Sure, is there anything else you'd like to to work on? Cause I have far too much free time on my hands lol
Might you happen to have the Traditions? I can't find my damned rulebook! LOL

Threase
August 22nd, 2006, 05:34 PM
Hmm... I have all the information from the Vampire Players Guide, but I dunno about traditions

CheshireEyes
August 22nd, 2006, 05:41 PM
Hmm... I have all the information from the Vampire Players Guide, but I dunno about traditions
ok, I shall endeavor to find my rulebook, hehe....

CheshireEyes
August 31st, 2006, 01:05 PM
Added traditions.

Nerts
August 31st, 2006, 03:41 PM
So is this like a role playing kind of thing or what? I'm interested in playing but I only have internet access at work so I'm not sure how dedicated I could be. Sounds like it's right up my alley though. :hahugh:


E.

CheshireEyes
August 31st, 2006, 05:43 PM
So is this like a role playing kind of thing or what? I'm interested in playing but I only have internet access at work so I'm not sure how dedicated I could be. Sounds like it's right up my alley though. :hahugh:


E.

I'm sure something could be arranged, I'm flexible that way.:boing: _inabox_ :cheers:

CheshireEyes
August 31st, 2006, 07:37 PM
Added link to White Wolf's Vampire the Masquerade Wiki Page. Boy I wish I'd've known about it before I started typing out all that stuff!_inabox_

CheshireEyes
August 31st, 2006, 07:50 PM
finished updating clans.

CheshireEyes
September 2nd, 2006, 05:59 PM
Added links to all the disciplines

CheshireEyes
September 4th, 2006, 01:35 PM
added links to clans

purple dragon
September 4th, 2006, 01:58 PM
i've posted my character profile thingy and made my entrance in VtM - DC...

CheshireEyes
September 4th, 2006, 02:01 PM
i've posted my character profile thingy and made my entrance in VtM - DC...

A Hunter, eh? Didn't expect that one. Let me see if I can dig up some dirt on their powers and such.

purple dragon
September 4th, 2006, 02:02 PM
A Hunter, eh? Didn't expect that one. Let me see if I can dig up some dirt on their powers and such.

i like to suprise people, yeah more info would cmoe in handy for future reference...