xxxenophobe
April 13th, 2005, 04:02 AM
Call me "superstitious"(ha arent we all here) but i am an avid paintballaholic... and ive used and combined some "hunting" and "Protection while at battle" spells for a increased chance of some ones gun jamming while aiming at me, there balls breaking in the barrel, mine flying true to there aim.. and for my athletic abbility to be fine tuned... any one have any usable "Paintball spells".... :uzi: :vanish:
zilith
April 13th, 2005, 01:01 PM
Sorry, the only 'paintball spell' I know of is..
Me: "Shit! I'm out of ammo/CO2/cheezecake !!"
Enemies: "Haha!" *run over to finish me*
Me: "suckers.."
My gun: Thwak Thwak Thwak! :uzi:
Hehehe... that was fun. :) (although actually I turned my gun upside down and shot a few blanks so it would sound like I was out, I didn't really say it out loud)
9-2-2
April 14th, 2005, 12:59 AM
There are a variety of important, non-spell skills to utilize:
1) Cloaking: if you get VERY good at this, enemies will fly by and not notice you. You may be in hiding, and out of ammo, being hunted down by carefully stalking foes... who happen to not look at the right spot, so on, and so forth. People can also bump into you if you are not careful, too. ;) Visualize yourself in billowing smoke, "transform" into a soundless shadow, etc. These are all cloaking methods, and there are many more.
2) Aversion shields: An aversion shield, well, averts just about anything. It's similar to cloaking, but people can notice you. With powerful aversion, people will tend to look away from you, search away from you, just happen to go pandering off in the opposite direction, etc., as if you were "repelling" them. It's not camoflauge, but very useful. Visualize a black and purple synaptic bubble around yourself that turns away all eyes, feet, and notice.
3) Physical shielding: Setting up a psychic shield on the physical level isn't highly beneficial, but it counts where it's needed. A good physical shield will help paintballs "miss by an inch"; in other words, it will help deflect physical objects to a minor degree, but don't rely on it. Visualize a translucent, light shield around yourself. Make it darker, and "heavier", until you feel a slight pressure all over your body. When it becomes very dark and heavy, you're all set.
4) Wide-range scanning: Skilled paintball players move without a sound, without a trace, and are often unseen. Practice scanning large areas for emotions, bursts of thought, and / or any other "deviation". With practice, you can get a general idea of where the trouble is. Simply open your 3rd eye chakra, silence your thoughts, and "tune in" to the mental babbling of others.
5) Scrying / Remote Viewing: Scrying is my forte. :D With practice, you can effectively see where enemies are, what they have done, and what they are about to do! Scrying is INFINITELY easier than remote viewing... but if you're somehow playing paintball with trained magicians, remote viewing will pass through wards and shields to see what they're up to. ;) Be careful... scrying requires focus, and if you're too focused on watching the enemy, you may miss enemies creeping up on you... Open your 3rd eye chakra, and visualize one of the players. Ask, "Where is this player at"? And let your mind go. You may get vague or accurate pictures, sounds, or "hunches" of what's up.
6) Psychic beacons: These are fun. Only braindead retards will miss psychic beacons. A psychic beacon is an enchantment that attracts a lot of attention in many forms. Is a stalking player pissing you off? Attach a psychic beacon to his body. If his aura fights it off, attach it to his weaponry, preferably his gun (if you attach it to a paintbomb, and he throws it, it kinda defeats the beacon's purpose...). People will just "happen" to saunder right into him... but be careful! You may attract his teammates to him, who will also find you. Another use: go find a nice, quiet, un-trafficked area. Set up all of your traps, and throw a psychic beacon right into the scenery. They make for GREAT traps and ambushes. Just don't walk into your own traps by accident! (If you're a psychotic, die-hard freak who no one would touch with a 10 foot pole, throw a beacon on yourself for a challenge :collapse: ) Visualize a blindingly bright white light attached to your target. Make the light emanate an annoying, deafening psychic scream that never ends, the kind that makes your head hurt if you're near too long, lol. DO NOT make the scream harmful... and yes, they can hurt someone if you're not careful. Don't forget to get rid of the beacon after the game's over, or they'll start having psycho problems...
7) Time manipulation: Make a "time bubble" around yourself, so that you move and think more quickly... even if you are moving normally. Adversely, make everyone else more slow... :falloffch To make yourself move more quickly, visualize the sun moving across the sky at a rapid pace. When it hits the noon position, visualize it suddenly stopping in place. Every bird in the sky freezes mid-flight, everything in motion stops... however, you may move about as freely as you like, unhindered by the time anomaly. Likewise, you can cover your opponents with time "molasses", so that they move more slowly, and react like a deer in headlights.
8) Helping hands: Summon up a bunch of artificial elementals, and I mean a LOT of them. Have them patrol a sizeable area around yourself, so that they can warn you of impending doom. Raise a lot of energy, and visualize a "box" between your hands. Blow life-giving "smoke" into the box, so that it is alive, but not sentient. Order it to warn you of approaching enemies and help you escape. Do this with about 10 - 50 elementals, however your paranoia suits you, lol. Don't forget to uncreate them, unbind them to your service, or banish them when you're through, or your life may become a little more "interesting"...
9) A Good Dose of Luck: It doesn't hurt to manipulate entropy so that luck is on your side! This tends to work in short bursts, rather than in life-long attempts. It's simple: Absorb positive energy. A lot of it. Just make sure that the energy is "invisible", so you don't turn into a beacon. Visualize yourself encased in a four-leaf clover, or whatever symbol of luck you put the most faith in, and have at it!
Here are some psychic no-no's for paintball:
1) Do NOT psychically attack other players. Their auras WILL naturally defend themselves, and can fight back. Besides, you're not out to hurt them, you're out to have fun and do your best.
2) Do NOT make your artificial elementals attack other players. Elementals will become unpredictable over time, and heightened aggression is not good when you lose control over them. That's when, not if.
2)Do NOT curse other players. They can hurt themselves, and raising negative energy will draw negative circumstances to yourself.
3) Do not set up psychic beacons if you're playing in an area with dangerous wildlife. It's unpleasant to be mauled by a bear or bitten by poisonous snakes.
4) Do not set up psychic "blinds" on other players; they can hurt themselves.
5) Strange as this may sound, don't give the other players bad luck. One player's "bad luck" may just have him trip over a log, and cause him to break his neck. You're looking to improve your own luck, not change theirs.
I had fun writing this... hope it helps!!! :acheeer:
skyler
April 14th, 2005, 06:54 PM
:foh:
zilith
April 14th, 2005, 07:46 PM
Awesome list :) I'm going out paintballing sunday and ill have to try some.
1) Cloaking: if you get VERY good at this, enemies will fly by and not notice you. You may be in hiding, and out of ammo, being hunted down by carefully stalking foes... who happen to not look at the right spot, so on, and so forth. People can also bump into you if you are not careful, too. ;) Visualize yourself in billowing smoke, "transform" into a soundless shadow, etc. These are all cloaking methods, and there are many more.
This one is good, but may be better acomplished by physical means. Wear lots and lots of camo (or if you don't mind spending some time make a gillie suit). This way you can spend more of your focus on the other strategies.
Riverstone22
April 14th, 2005, 11:10 PM
There are a variety of important, non-spell skills to utilize:
7) Time manipulation: Make a "time bubble" around yourself, so that you move and think more quickly... even if you are moving normally. Adversely, make everyone else more slow... :falloffch To make yourself move more quickly, visualize the sun moving across the sky at a rapid pace. When it hits the noon position, visualize it suddenly stopping in place. Every bird in the sky freezes mid-flight, everything in motion stops... however, you may move about as freely as you like, unhindered by the time anomaly. Likewise, you can cover your opponents with time "molasses", so that they move more slowly, and react like a deer in headlights.
Interesting topic, happy I stumbled onto it. this one is also good for making up time when driving. there is also one called tunneling, where you use energy to pull you along, almost creating a track of where you want to go so it will get you there faster (had a couple of friends who decided to experiment with it their odometer said 75, the cop radar said 90.... be careful with this one)
and another one that only seems to help with long distance drives. take the road and pinch all the atoms together, there is a lot of space between atoms and pinching that can make the trip faster. My girlfriend mad a 4 hour trip in 2 hours by doing this, though she was extremely tired and may have had some guide help on that one. :abadpoker
xxxenophobe
April 15th, 2005, 12:14 AM
verry helpfull.. karma 4 u... paintball starts in 2 weeks officially here at our course. time enough for me to do some readin...
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